Monday, March 24, 2008

Accura RSX

accura_rsx -cars
Specifications

550 MHz G71 based GPU on 90 nm process

* 300+ million transistors (600 million with Cell CPU)
* Multi-way programmable parallel floating-point shader pipelines
o Independent pixel/vertex shader architecture
o 24 parallel pixel-shader ALU pipes
+ 5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
+ 27 FLOPS per pipeline, per cycle
o 8 parallel vertex pipelines
+ 2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
+ 10 FLOPS per pipeline, per cycle
o Maximum vertex count:1.1 billion vertices per second
+ polygon count: 366.6 million polygons per second
o Maximum shader operations:100 billion shader operations per second
o Announced: 1.8 TFLOPS (trillion floating point operations per second) (2 TFLOPS overall performance)[5] [6]
* 24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
o 24 filtered samples per clock
+ Maximum texel fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
o 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
* 8 Render Output units / pixel rendering pipelines
o Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
o Maximum Z sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
o Maximum anti-aliasing sample rate: 8.8 GigaSamples per second (2 AA samples * 8 ROPs * 550 MHz)
* Maximum Dot product operations: 51 billion per second
* 128-bit pixel precision offers rendering of scenes with high dynamic range rendering (HDR)
* 256 MB GDDR3 RAM at 700 MHz
o 128-bit memory bus width
o 22.4 GB/s read and write bandwidth
* Cell FlexIO bus interface
o 20 GB/s read to the Cell and XDR memory
o 15 GB/s write to the Cell and XDR memory
* Support for OpenGL ES 2.0
* Support for S3TC texture compression
[ source ]

Accura RSX

accura_rsx -cars
Specifications

550 MHz G71 based GPU on 90 nm process

* 300+ million transistors (600 million with Cell CPU)
* Multi-way programmable parallel floating-point shader pipelines
o Independent pixel/vertex shader architecture
o 24 parallel pixel-shader ALU pipes
+ 5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
+ 27 FLOPS per pipeline, per cycle
o 8 parallel vertex pipelines
+ 2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
+ 10 FLOPS per pipeline, per cycle
o Maximum vertex count:1.1 billion vertices per second
+ polygon count: 366.6 million polygons per second
o Maximum shader operations:100 billion shader operations per second
o Announced: 1.8 TFLOPS (trillion floating point operations per second) (2 TFLOPS overall performance)[5] [6]
* 24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
o 24 filtered samples per clock
+ Maximum texel fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
o 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
* 8 Render Output units / pixel rendering pipelines
o Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
o Maximum Z sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
o Maximum anti-aliasing sample rate: 8.8 GigaSamples per second (2 AA samples * 8 ROPs * 550 MHz)
* Maximum Dot product operations: 51 billion per second
* 128-bit pixel precision offers rendering of scenes with high dynamic range rendering (HDR)
* 256 MB GDDR3 RAM at 700 MHz
o 128-bit memory bus width
o 22.4 GB/s read and write bandwidth
* Cell FlexIO bus interface
o 20 GB/s read to the Cell and XDR memory
o 15 GB/s write to the Cell and XDR memory
* Support for OpenGL ES 2.0
* Support for S3TC texture compression
[ source ]

Accura RSX

accura_rsx -cars
Specifications

550 MHz G71 based GPU on 90 nm process

* 300+ million transistors (600 million with Cell CPU)
* Multi-way programmable parallel floating-point shader pipelines
o Independent pixel/vertex shader architecture
o 24 parallel pixel-shader ALU pipes
+ 5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
+ 27 FLOPS per pipeline, per cycle
o 8 parallel vertex pipelines
+ 2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
+ 10 FLOPS per pipeline, per cycle
o Maximum vertex count:1.1 billion vertices per second
+ polygon count: 366.6 million polygons per second
o Maximum shader operations:100 billion shader operations per second
o Announced: 1.8 TFLOPS (trillion floating point operations per second) (2 TFLOPS overall performance)[5] [6]
* 24 texture filtering units (TF) and 8 vertex texture addressing units (TA)
o 24 filtered samples per clock
+ Maximum texel fillrate: 13.2 GigaTexels per second (24 textures * 550 MHz)
o 32 unfiltered texture samples per clock, ( 8 TA x 4 texture samples )
* 8 Render Output units / pixel rendering pipelines
o Peak pixel fillrate (theoretical): 4.4 Gigapixel per second
o Maximum Z sample rate: 8.8 GigaSamples per second (2 Z-samples * 8 ROPs * 550 MHz)
o Maximum anti-aliasing sample rate: 8.8 GigaSamples per second (2 AA samples * 8 ROPs * 550 MHz)
* Maximum Dot product operations: 51 billion per second
* 128-bit pixel precision offers rendering of scenes with high dynamic range rendering (HDR)
* 256 MB GDDR3 RAM at 700 MHz
o 128-bit memory bus width
o 22.4 GB/s read and write bandwidth
* Cell FlexIO bus interface
o 20 GB/s read to the Cell and XDR memory
o 15 GB/s write to the Cell and XDR memory
* Support for OpenGL ES 2.0
* Support for S3TC texture compression
[ source ]

Sunday, March 23, 2008

Jaguar XKR GT3

Jaguar-XKR-GT3Jaguar XKR GT3 : Apex Motorsport and Jaguar today revealed the XKR GT3 at the Autosport International Show in Britain. The Jaguar XKR GT3, featuring a 4.2 litre V8 supercharged engine, retains the aluminium body of its production cousin, but has had modifications made in line with the regulations. The first car to be built by Apex Motorsport has already been sold to Stuart Scott, Managing Director of East Anglia’s most successful travel management company, Cambridge Business Travel. Scott, who has most recently been racing in the British GT Cup, will be driving the Jaguar in a program of six events with a yet-to-be-named co-driver.

Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6

Jaguar XKR GT3

Jaguar-XKR-GT3Jaguar XKR GT3 : Apex Motorsport and Jaguar today revealed the XKR GT3 at the Autosport International Show in Britain. The Jaguar XKR GT3, featuring a 4.2 litre V8 supercharged engine, retains the aluminium body of its production cousin, but has had modifications made in line with the regulations. The first car to be built by Apex Motorsport has already been sold to Stuart Scott, Managing Director of East Anglia’s most successful travel management company, Cambridge Business Travel. Scott, who has most recently been racing in the British GT Cup, will be driving the Jaguar in a program of six events with a yet-to-be-named co-driver.

Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6

Jaguar XKR GT3

Jaguar-XKR-GT3Jaguar XKR GT3 : Apex Motorsport and Jaguar today revealed the XKR GT3 at the Autosport International Show in Britain. The Jaguar XKR GT3, featuring a 4.2 litre V8 supercharged engine, retains the aluminium body of its production cousin, but has had modifications made in line with the regulations. The first car to be built by Apex Motorsport has already been sold to Stuart Scott, Managing Director of East Anglia’s most successful travel management company, Cambridge Business Travel. Scott, who has most recently been racing in the British GT Cup, will be driving the Jaguar in a program of six events with a yet-to-be-named co-driver.

Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6Jaguar20XKR20GT320APEX-6

Mercedes CLK 2009, 3-series, A5, SC

Mercedes-Benz_CLK_C209_black-hybrids cars


2009 Mercedes CLK
The next generation Mercedes-Benz CLK, currently “in works”, will be a lot more ostentatious, displaying a dynamic look with angular lines, refining the visual language of the new C-Class sedan. Official launch is expected for 2009, sales beginning later.
With components from both C-Class and E-Class (to save costs), the 2009 CLK will compete with Audi A5, BMW 3-series, and Lexus SC.
The “nice guy” attitude of the current Mercedes-Benz mid-size coupe will be completely dropped, as the next-gen CLK will want to play with the “bad boys”. In order to do that it will feature an all-new design line, with angular strokes and aggressive accents. The four front lights layout will be kept, but this time they will no longer be round. In addition to that, the fog lights will use LEDs as most of the new vehicles will.
The rest of the body will borrow the aggressive wheel arches and body creases from the C-Class, but will have them refined in an elegant manner, proper for a coupe.
The aggressive esthetics will be backed by an all revised engine range. An important novelty will be the entry level 2.2 liters diesel that will offer a highly advanced depollution system and will provide a respectable power output of up to 204 bhp. As for the gasoline engines, they will feature direct fuel injection to improve efficaciousness. All engines will be available with the optional 4Matic, all wheel drive system. Hybrid versions are also expected to be developed later.

Mercedes-Benz_CLK_C209_black-hybrids cars

The 2009 CLK line-up is expected to be: CLK350 powered by a 272 hp V6, CLK500 powered by a V8 engine with an output of 388 hp. Later on, there will also be a CLK63 AMG powered by a 6.2 liter V8 engien with an output of 503 hp. A hybrid version may also be available.
The new CLK will be available on showrooms starting the summer 2009, and will feature technologies like: Presafe II, night vision, Command II, and the Distronic Plus adaptive cruise control system.
The computer generated images show you an envision of the next Mercedes Benz CLK based on available information and future tendencies in the design of the German brand.